Description
This course covers the principles and techniques involved in creating three-dimensional media for Game Design. Students will learn the step-by-step processes of 3D modeling including NURBS, polygons, subdivisions, environments and character development using sophisticated industry-level 3D modeling software. Students acquire skills in texture design, mapping, cameras, lighting, scene set up and rendering.
Credits: 3
Prerequisite: Placement into college level English
Semester Offered: F