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3D Modeling for Game Design (IMG 272 (UG24))

Term: Spring 2025 (UNDG)

Faculty

TBA TBAShow MyInfo popup for TBA TBA
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Description

This course covers the principles and techniques involved in creating three-dimensional media for Game Design. Students will learn the step-by-step processes of 3D modeling including NURBS, polygons, subdivisions, environments and character development using sophisticated industry-level 3D modeling software. Students acquire skills in texture design, mapping, cameras, lighting, scene set up and rendering.
Credits: 3
Prerequisite: Placement into college level English
Semester Offered: F